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McPixel creator Sos Mikolaj Kaminski said: "The largest force driving attention to McPixel at that time were 'Let's Play' videos. So how are these games getting noticed? Most of these titles had little to no coverage on mainstream gaming sites, so I spoke to several developers and asked how they promoted their games, or indeed, if they did at all.

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Miasmata was made by two brothers, Secrets of Grindea is being developed by three people, and McPixel - the first game to actually go on sale via the Greenlight system - was made by one person. This isn't necessarily a bad thing, but it will make it very challenging for a one or two-man team who are focused on making games instead of flexing their PR muscle."Īnd yet plenty of the games that have been greenlit were made by tiny teams. It is a PR contest instead of a dissection of the games themselves. "The very nature of Steam Greenlight is a popularity contest, obviously, and as such encourages each team to pimp out their campaign to garner votes on Greenlight. "I don't know if there's a perfect way to make such a thing work effectively for everyone," he explained. This isn't necessarily a bad thing, but it will make it very challenging for a one or two-man team who are focused on making games instead of flexing their PR muscle." Jools Watsham McPixel, the first man accepted by Greenlight. "It's a PR contest instead of a dissection of the games themselves. Despite this, he still had some concerns about how it would actually work in practice. "I think the concept of Steam Greenlight is great, and it shows that Steam really wants to ensure that smaller indie games have a chance to get onto Steam," he stated.

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Watsham seemed more optimistic about Greenlight, where he noted Mutant Mudds sat at 55th place. It is a mystery, locked away in the vaults of Valve." "To this day, I do not know why Steam rejected Mutant Mudds," said Watsham. Incredibly, Valve still rejected Mutant Mudds on Steam prior to Greenlight. We spoke to several indie game developer in various stages of the Greenlight process to gather insight on how the new system was working.Įarly on I spoke to Renegade Kid's Jools Watsham, whose 2D platformer Mutant Mudds gained quite a lot of critical acclaim on 3DS as well as PC, where it was later ported. Would this appealing to the masses provide a more honest sense of what people really wanted, or would it cater to whoever had the best PR campaign rather than the best games? The service would allow gamers to decide what content they wanted to see on Valve's popular distribution portal rather than leave the decision making process to an anonymous group of judges at the Seattle-based company. Have a good day, Felix, and keep being awesome at what you do.When Valve launched Steam Greenlight nearly three months ago it was met with great fervor, but also great skepticism. I do also want to reassure you that I know you're not fake, and not to worry because there are hundreds, thousands, millions of Bros in the Broarmy that support you. I hope the question doesn't seem too brash, I'm just curious to know what you have to say. How do people who say stuff like that affect you, and how do you usually respond, or how would you like to respond? Since your boom in popularity, how have you been with dealing with the naysayers and critics? A lot of people feel that you're fake, fake your reactions, and all you care about is money which is why you're appealing to a wide audience. They cheer me up, they cheer my Mom up (my Mom loves your videos, her favorite Let's Plays of yours is Slender because it scares the hell out of her too, haha), so I just wanted to say. I feel like I probably won't get another chance to say anything to you again, so I just wanted you to know that, even though I didn't necessarily fall in love with your videos instantly, you provide me with a huge amount of entertainment now and I really appreciate it. Hey Felix, I've been subscribed to you since around when you had 300,000 Subscribers, so not that long ago, but so much has happened to you since then.

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